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Thread Statistics | Show CCP posts - 2 post(s) |

Dave Stark
4376
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Posted - 2014.02.23 18:07:00 -
[1] - Quote
to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication.
not to mention there should be some kind of queue for the jita gate since having to spam the jump button to get in is ******* ******** in itself. |

Dave Stark
4376
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Posted - 2014.02.23 18:12:00 -
[2] - Quote
Lors Dornick wrote:Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.
"don't play the game you're paying to play!" |

Dave Stark
4376
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Posted - 2014.02.23 18:16:00 -
[3] - Quote
Domanique Altares wrote:drummendejef maaktnietuit wrote:
Not everyone has the ability to come online at the off-peak hours?
You know, I feel your pain. Just imagine, though! What if there were a way to have your things moved around by another player when you don't have the time or capacity to do so, and have them insured by some form of collateral payment if the shipment fails? That would be fantastic! Going to F&I to suggest this ground breaking idea!
but i don't want my things moved around by other players, i just want to get in to jita. |

Dave Stark
4377
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Posted - 2014.02.23 18:18:00 -
[4] - Quote
Domanique Altares wrote:Dave Stark wrote:Lors Dornick wrote:Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.
"don't play the game you're paying to play!" That's pretty much what OP wants to do. He wants to play Route 66 Online, where the Good Buddy Convoy always gets their shipment in on time. What he's actually playing is EVE Online, where Jita Traffic Control cockblocks you, and loitering on the gate makes you fodder for people who want your stuff.
route 66 online can probably cater to the amount of people they have playing. eve quite clearly can't in this regard. |

Dave Stark
4382
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Posted - 2014.02.23 18:34:00 -
[5] - Quote
Domanique Altares wrote:Dave Stark wrote:Domanique Altares wrote:Dave Stark wrote:Lors Dornick wrote:Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.
"don't play the game you're paying to play!" That's pretty much what OP wants to do. He wants to play Route 66 Online, where the Good Buddy Convoy always gets their shipment in on time. What he's actually playing is EVE Online, where Jita Traffic Control cockblocks you, and loitering on the gate makes you fodder for people who want your stuff. route 66 online can probably cater to the amount of people they have playing. eve quite clearly can't in this regard. Indeed. He should likely take his subscription dollars to them, then, shouldn't he?
not really, telling some one to quit the game and go elsewhere when they point out how ****** the jita gates are during peak times isn't really that constructive, it just makes you look like a bit of a **** to be honest.
the situation is ****, and it does need looking at. however i guess telling people to go **** themselves is easier for all involved instead of addressing problems properly... seems to be the new theme as of late. |

Dave Stark
4382
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Posted - 2014.02.23 18:35:00 -
[6] - Quote
Tippia wrote:Dave Stark wrote:Lors Dornick wrote:Simple solution, don't go to Jita during weekend afternoon/evening, since everyone and their dog knows that there'll be a queue.
"don't play the game you're paying to play!" That's a pretty silly suggestion. Why are you making it?
it wasn't a suggestion. |

Dave Stark
4382
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Posted - 2014.02.23 18:47:00 -
[7] - Quote
Domanique Altares wrote:Dave Stark wrote: not really, telling some one to quit the game and go elsewhere when they point out how ****** the jita gates are during peak times isn't really that constructive, it just makes you look like a bit of a **** to be honest.
the situation is ****, and it does need looking at. however i guess telling people to go **** themselves is easier for all involved instead of addressing problems properly... seems to be the new theme as of late.
That's cool. I'll look like a bit of a '****' and you can continue looking like a petulant child in the midst of a temper tantrum. I haven't told anyone to quit playing. As an aside and to the contrary, I have now twice told OP how to play better. What I did do was suggest that his money may be better spent elsewhere if this game makes him so unhappy. The fact that he appears to be wanting to play a different game than this one leads me to the logical conclusion that he might be better served by playing that other game, whatever it happens to be.
it's not about playing better, though. that's the entire point that you seem to be missing.
he doesn't appear to want to play a different game at all, he simply wants consistency. he wants all stargates to work rather than having one that's basically a guessing game as to whether or not you can actually use it. |

Dave Stark
4382
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Posted - 2014.02.23 18:53:00 -
[8] - Quote
Kaarous Aldurald wrote:Dave Stark wrote: it's not about playing better, though. that's the entire point that you seem to be missing.
he doesn't appear to want to play a different game at all, he simply wants consistency. he wants all stargates to work rather than having one that's basically a guessing game as to whether or not you can actually use it.
It IS consistent. He just doesn't want to acknowledge that. They all work the same way. When they hit system cap during Battle for Caldari Prime, it did the same thing. It works the same way across the galaxy, it's not one, it's all of them. And that means the solution is still the same. Go elsewhere.
no, it's not consistent. you never have to gamble with any other gate. caldari prime was given plenty of notice etc, jita is just "meh, take your luck". |

Dave Stark
4382
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Posted - 2014.02.23 19:02:00 -
[9] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:
no, it's not consistent. you never have to gamble with any other gate. caldari prime was given plenty of notice etc, jita is just "meh, take your luck".
Both are the results of players making the choice to be there. Just like with Caldari Prime, you know full well when you're going there that the possibility exists. By choosing to sell or buy there instead of, you know, one of the other 4 trade hubs, you have made your choice.
buying and selling has nothing to do with this. |

Dave Stark
4382
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Posted - 2014.02.23 19:06:00 -
[10] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Kaarous Aldurald wrote:Dave Stark wrote:
no, it's not consistent. you never have to gamble with any other gate. caldari prime was given plenty of notice etc, jita is just "meh, take your luck".
Both are the results of players making the choice to be there. Just like with Caldari Prime, you know full well when you're going there that the possibility exists. By choosing to sell or buy there instead of, you know, one of the other 4 trade hubs, you have made your choice. buying and selling has nothing to do with this. Yeah, traders aren't a big part of Jita gate traffic at all, silly me. 
no, they aren't. did you not read the other thread with ccp navigator?
chat and market transactions are handled by another bit of hardware. it's the people jumping in and out, you know the people not trading or spamming local that cause the server load that dictates the cap. |

Dave Stark
4383
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Posted - 2014.02.23 19:12:00 -
[11] - Quote
admiral root wrote:Dave Stark wrote:to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication. Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full. but there are plenty of times on those days that i've got in just fine. so clearly you're wrong. |

Dave Stark
4383
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Posted - 2014.02.23 19:15:00 -
[12] - Quote
Kaarous Aldurald wrote:People haul stuff to Jita... to *not* sell it? Just to sit there and look at how pretty it is in their cargo bay?
yeah if you'd like to be relevant to the discussion, that'd be great. |

Dave Stark
4383
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Posted - 2014.02.23 19:19:00 -
[13] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Kaarous Aldurald wrote:People haul stuff to Jita... to *not* sell it? Just to sit there and look at how pretty it is in their cargo bay? yeah if you'd like to be relevant to the discussion, that'd be great. Ok. The reason that the gates are locked is because lots of people jump in and out them. It's the highest trafficked system in the game. The reason for that is because of trade. The trading is the root cause of the gate locks. That's it. If it bothers you, too damn bad. Go elsewhere, or deal with it like the rest of the autopiloting halfwits.
why does trying to improve the game bother you so much? |

Dave Stark
4383
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Posted - 2014.02.23 19:20:00 -
[14] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:admiral root wrote:Dave Stark wrote:to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication. Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full. but there are plenty of times on those days that i've got in just fine. so clearly you're wrong. To further improve upon the admiral's point, use DotLan. http://evemaps.dotlan.net/system/Jita/statsAn intelligent man can look at that, and figure out what Jita's peak times are. I've mentioned before, that if you play EVE Online and you don't use DotLan, then you stand a pretty good chance of having gone full ******.
does dotlan tell me if the gate is closed? no. |

Dave Stark
4383
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Posted - 2014.02.23 19:21:00 -
[15] - Quote
Obvious Cyno wrote:Dave Stark wrote:to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication.
not to mention there should be some kind of queue for the jita gate since having to spam the jump button to get in is ******* ******** in itself. They should put it up on one of those billboards nobody reads.
at least then it'd be your own fault rather than "gate randomly said no". |

Dave Stark
4383
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Posted - 2014.02.23 19:25:00 -
[16] - Quote
Kaarous Aldurald wrote:Dave Stark wrote: why does trying to improve the game bother you so much?
There's nothing wrong with what's going on. It's much the same as crying about TiDi. If there were a better solution, it would be there by now. That one, single system already uses 1/4th of their system reinforcement, do you expect more? All this trying to justify not going elsewhere, truly baffling the lengths to which some will go to be lazy.
i'm well aware that this "solution" is the best we're going to get. i have no issue with the fact that it's closed. i have an issue with the fact that there's no way to determine if you're going to land on the gate and jump, or land on the gate with your thumb up your ass.
if you could tell which was going to happen, the terrible solution we're stuck with would be more tolerable. just because it's the only solution we have doesn't mean we have to put up with it being implemented in a god awful way. |

Dave Stark
4385
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Posted - 2014.02.23 19:31:00 -
[17] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Kaarous Aldurald wrote:Dave Stark wrote: why does trying to improve the game bother you so much?
There's nothing wrong with what's going on. It's much the same as crying about TiDi. If there were a better solution, it would be there by now. That one, single system already uses 1/4th of their system reinforcement, do you expect more? All this trying to justify not going elsewhere, truly baffling the lengths to which some will go to be lazy. i'm well aware that this "solution" is the best we're going to get. i have no issue with the fact that it's closed. i have an issue with the fact that there's no way to determine if you're going to land on the gate and jump, or land on the gate with your thumb up your ass. if you could tell which was going to happen, the terrible solution we're stuck with would be more tolerable. just because it's the only solution we have doesn't mean we have to put up with it being implemented in a god awful way. You can get a pretty good idea of whether you will or not with some fairly basic tools. If you want more than that, get devhacks. The fact of the matter is, that if you choose Jita, that's a risk you get to deal with. And it certainly is not enough of a problem that we have to make autopiloting halfwits completely invincible because they can't be assed to click the gate button more than once.
autopiloting has nothing to do with this -.-
you shouldn't even have to click the gate button more than once, giving yourself RSI shouldn't be a requirement of entering jita. this is my entire point, the way the solution has been implemented could be vastly improved.
sure it's not worth the time or effort to actually fix it, but that doesn't change that it's **** and open to improvement. |

Dave Stark
4385
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Posted - 2014.02.23 19:40:00 -
[18] - Quote
admiral root wrote:Dave Stark wrote:admiral root wrote:Dave Stark wrote:to be fair, there should be some way to know if jita is full other than having to try the gate. no other gate is closed, let alone with no indication. Is it Friday, Saturday, Sunday or Monday? If yes, Jita is full. but there are plenty of times on those days that i've got in just fine. so clearly you're wrong. Being able to get in isn't the same as it being full. People are always jumping out / logging off, so a little patience and you can get in no matter how busy it is.
yeah but this has nothing to do with patience, this is the fact that you can't tell if jumping to the jita gate is going to end badly for you or not.
sitting at the gate and giving yourself RSI isn't a reason why a bad system shouldn't be improved upon.
i don't really get why people are so upset when people want to improve areas of the game but if you guys want to carry on playing the game in it's current state; go ahead and actually play the game instead of reading such horrific suggestions like making things suck less! |

Dave Stark
4385
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Posted - 2014.02.23 19:45:00 -
[19] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:
yeah but this has nothing to do with patience, this is the fact that you can't tell if jumping to the jita gate is going to end badly for you or not.
sitting at the gate and giving yourself RSI isn't a reason why a bad system shouldn't be improved upon.
i don't really get why people are so upset when people want to improve areas of the game but if you guys want to carry on playing the game in it's current state; go ahead and actually play the game instead of reading such horrific suggestions like making things suck less!
You can't tell if undocking is going to end badly for you or not, either. Let's nerf that. Idc how. Also, you don't want to improve the game. You want to buff your playstyle, at the expense of someone else's. At least that's what the OP wants, anyway. At least have the moral courage to call a spade a spade.
yes you can tell if it's going to end badly; undock and dock up before the invulnerability timer runs out.... that was a bad example on your part.
wanting gates to actually work isn't a buff or nerf to anyone's play style.
i have been calling a spade a spade; the system to get in to jita is ******* horrible and could easily be improved. |

Dave Stark
4385
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Posted - 2014.02.23 19:46:00 -
[20] - Quote
Kimmi Chan wrote:If people just stopped jumping into and out of Jita, there would be no problem. But good luck trying to get anyone to stop doing it, They will, like you, demand changes and wonder why they can't get in. Then, in all their intellectual glory, they'll come here and pound their impotent fists on the table because it's got to be CCP's fault.
i'm not demanding changes. i'm just pointing out the system for getting in to jita is **** and could be improved. |

Dave Stark
4385
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Posted - 2014.02.23 19:48:00 -
[21] - Quote
Tippia wrote:Dave Stark wrote:wanting gates to actually work isn't a buff or nerf to anyone's play style. Good news: they already work.
clicked jump on the jita gate. didn't jump me in to jita.
pretty sure that's the very definition of "not working". |

Dave Stark
4385
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Posted - 2014.02.23 19:53:00 -
[22] - Quote
aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime. |

Dave Stark
4385
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Posted - 2014.02.23 19:54:00 -
[23] - Quote
Kimmi Chan wrote:Dave Stark wrote:Tippia wrote:Dave Stark wrote:wanting gates to actually work isn't a buff or nerf to anyone's play style. Good news: they already work. clicked jump on the jita gate. didn't jump me in to jita. pretty sure that's the very definition of "not working". You can't really be this dense... Do you not understand why you didn't jump?
sure i understand why. that doesn't change the fact that when i click jump, i don't jump. just like i know if i take the engine out of my car, it won't work. knowing why it's not working doesn't change the fact that it's not working. |

Dave Stark
4389
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Posted - 2014.02.23 19:56:00 -
[24] - Quote
Tippia wrote:Dave Stark wrote:clicked jump on the jita gate. didn't jump me in to jita. Working as intended.
doesn't change the fact that the way jumping in to jita is handled is terrible and open to improvement. however feel free to ignore that and continue to post irrelevant crap and avoid the topic at hand. |

Dave Stark
4389
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Posted - 2014.02.23 19:58:00 -
[25] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime. You're not suggesting an improvement. Neither is the OP.
i have, but you've decided to ignore it and make dumb comments v0v |

Dave Stark
4389
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Posted - 2014.02.23 20:03:00 -
[26] - Quote
Kimmi Chan wrote:Should we have this for every system or just Jita? every system, obviously. the thing we're fixing isn't "the jita gate" it's "the solution we apply to full systems". |

Dave Stark
4389
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Posted - 2014.02.23 20:04:00 -
[27] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Kaarous Aldurald wrote:Dave Stark wrote:aaand we're back to people making useless comments because apparently suggesting improvements is such an abhorred passtime. You're not suggesting an improvement. Neither is the OP. i have, but you've decided to ignore it and make dumb comments v0v Your first post was you claiming that you should be able to find out with certainty whether or not you would be able to jump, before you got on the same grid as the gate. Which is, again, not an improvement. It's just asinine to suggest that you should get such absolute knowledge without having to do anything for it. Other than that, all you've done is white knight for the OP, who is undoubtedly a troll. Agreeing with him is, again, not an improvement to the game. It's suggesting a buff to the OP's playstyle at the expense of others.
if the game could actually cope with all the players, we wouldn't need it at all because we know it'd work 100% of the time. the game not coping with the amount of players isn't a reason for something to be bad. |

Dave Stark
4389
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Posted - 2014.02.23 20:06:00 -
[28] - Quote
Tippia wrote:Dave Stark wrote:doesn't change the fact that the way jumping in to jita is handled is terrible and open to improvement. Doesn't change the fact that the gates are working GÇö as intended, and as expected GÇö and that any claim otherwise is wilfully ignorant.
i haven't claimed once that the system isn't working as intended. i have however claimed that how they are working could be greatly improved upon. however apparently screaming at me "THEY'RE WORKING DUMMY!" is the answer to "hey guys, we could make this system suck a bit less." |

Dave Stark
4393
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Posted - 2014.02.23 20:09:00 -
[29] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Kimmi Chan wrote:Should we have this for every system or just Jita? every system, obviously. the thing we're fixing isn't "the jita gate" it's "the solution we apply to full systems". So, you're suggesting that, before anyone, anywhere, warps to any gate, that the client pings the server to see if the gate is locked or not? And that this information be available on demand, yes? If so, why not just put the entire game into 10% TiDi and call it a day, because that would triple the server load instantly. You are literally asking CCP to DDOS themselves. This is why people with "suggestions" need to shut the **** up. Because they can't see past their own nose, see past their cute little problem into how the game really works, and why.
no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. i haven't made a single comment on how that should take place.
if that's the terrible design you'd give it, then yeah please shut up with your terrible ideas. |

Dave Stark
4393
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Posted - 2014.02.23 20:10:00 -
[30] - Quote
Kimmi Chan wrote:Dave Stark wrote:Kimmi Chan wrote:Should we have this for every system or just Jita? every system, obviously. the thing we're fixing isn't "the jita gate" it's "the solution we apply to full systems". Do you have any idea how much additional processing on single cores a query like that would take? You're asking CCP to move mountains with a spoon. And the reason you're asking them to do so is because you CBA to go somewhere else. I've never seen anything so ill conceived and dumb.
i'm not asking ccp to do a damn thing, i'm just pointing out that the way it works now is less than ideal. also it has nothing to do with "you cba to go somewhere else" it's got **** all to do with that. |

Dave Stark
4393
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Posted - 2014.02.23 20:12:00 -
[31] - Quote
Tippia wrote:Dave Stark wrote:i haven't claimed once that the system isn't working as intended. Quote:clicked jump on the jita gate. didn't jump me in to jita.
pretty sure that's the very definition of "not working". Yes you have. Multiple times. Quote:no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. You pretty much already can.
the jump button not working. and jita not letting you in because it's full and that's an intended effect are two different things. so no, i didn't say that at all. |

Dave Stark
4393
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Posted - 2014.02.23 20:14:00 -
[32] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:
no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. i haven't made a single comment on how that should take place.
if that's the terrible design you'd give it, then yeah please shut up with your terrible ideas.
You've specifically said that you want this information before you get on the same grid as the gate. Or are you just suggesting they wave their magic wands and make it so that isn't a massive drag on the server? I mean, if your suggestion has merit and you aren't just stomping your foot with your lower lip sticking out, then you have a concrete idea, right?
i'm not suggesting they do anything. i'm suggesting knowing if a gate is open or not, is a better system than "warp to the gate and flip a coin" at current. |

Dave Stark
4393
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Posted - 2014.02.23 20:16:00 -
[33] - Quote
Kimmi Chan wrote:Dave Stark wrote:no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. This mechanic already exists. If you warp to the Jita gate in Perimeter and the Jita system is full, you get a popup that says, "Jump Prohibited" because the system is full. Working as intended. I'm so glad we got that sorted.
considering your fix of the problem, is the problem, i see you've read and understood the thread. |

Dave Stark
4393
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Posted - 2014.02.23 20:19:00 -
[34] - Quote
Tippia wrote:Dave Stark wrote:the jump button not working. and jita not letting you in because it's full and that's an intended effect are two different things. So claiming that the system that lets you jump in isn't working as intended isn't the same as claiming that the system isn't working as intended? Yes you have. Multiple times. Stop lying. You can also stop lying about the need for your supposed solution GÇö it's already in the game.
i haven't, saying i did doesn't change that fact.
then again actually discussing the topic would be great too but if you want to spend all day **** posting, carry on. |

Dave Stark
4393
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Posted - 2014.02.23 20:21:00 -
[35] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:
i'm not suggesting they do anything. i'm suggesting knowing if a gate is open or not, is a better system than "warp to the gate and flip a coin" at current.
You're wrong, because any feasible way for such a thing to exist, would cause more problems than it solves. And since it would be trying to solve something that isn't actually a problem (autopiloting afk morons getting ganked on a locked gate), then it's not even worth consideration. I honestly consider it insulting that Jita is wasting one of the cores that could be used for fleet fights. One of those is a big new player and recruitment draw. One of them is utterly boring. So here's my solution to your "problem". Take Jita off the supernode entirely, FORCE people to shop elsewhere, and spread things around highsec. Best part is, it's more technologically feasible than anything you're saying in this thread.
*shrug* might not be feasable, won't argue that.
however the system we have now is still terrible and could be improved. |

Dave Stark
4393
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Posted - 2014.02.23 20:22:00 -
[36] - Quote
Kimmi Chan wrote:Dave Stark wrote:Kimmi Chan wrote:Dave Stark wrote:no, i've just suggested that you should be able to tell if the gate you're trying to go through is closed or not. This mechanic already exists. If you warp to the Jita gate in Perimeter and the Jita system is full, you get a popup that says, "Jump Prohibited" because the system is full. Working as intended. I'm so glad we got that sorted. considering your fix of the problem, is the problem, i see you've read and understood the thread. My fix for the problem is going somewhere else. The people in Jita are the problem, not the gates. We've been over this.
actually the hardware running the game isn't sufficient for the amount of players the game has is the problem. |

Dave Stark
4393
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Posted - 2014.02.23 20:24:00 -
[37] - Quote
Tippia wrote:Dave Stark wrote:however the system we have now is still terrible and could be improved. How is it terrible that we have all the information we need at our fingertip; that it's trivially easy to get in even during congested times; that we have plenty of functionality that entirely removes the need to get in and out?
read the original post. |

Dave Stark
4393
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Posted - 2014.02.23 20:26:00 -
[38] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Tippia wrote:Dave Stark wrote:however the system we have now is still terrible and could be improved. How is it terrible that we have all the information we need at our fingertip; that it's trivially easy to get in even during congested times; that we have plenty of functionality that entirely removes the need to get in and out? read the original post. Nothing in the original post has merit. Literally nothing.
wrong; it had enough about it to get you to repeatedly post. |

Dave Stark
4393
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Posted - 2014.02.23 20:27:00 -
[39] - Quote
Tippia wrote:Dave Stark wrote:read the original post. So it's not actually terrible at all then GÇö the problem is that people because they're sloppy, which is as it should be. Well, that's sorted, I suppose.
i can't actually be bothered to type a proper response since you refuse to even read, let alone type a proper response.
the issue the OP pointed out has nothing to do with being sloppy. |

Dave Stark
4393
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Posted - 2014.02.23 20:32:00 -
[40] - Quote
Tippia wrote:Dave Stark wrote:i can't actually be bothered to type a proper response I noticed. I gave you a proper response anyway, since I'm a kind and gentle person like that. The OP was about the implementation of a hideously idiotic gamebreaker just to cover for the fact that the OP had been sloppy and failed to use the information and mechanics at his disposal. This is, of course, not a problem, but rather the way it should be. Less sloppiness on hiss part would have resulted in less death.
that's not what the op was about at all. |

Dave Stark
4393
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Posted - 2014.02.23 20:33:00 -
[41] - Quote
Domanique Altares wrote:Dave Stark wrote: i can't actually be bothered to type a proper response since you refuse to even read, let alone type a proper response.
So instead you make another childish, petulant reply. Excellent work.
i can't give a reply to some one who isn't even able to discuss the topic and would rather have a monologue with themselves. |

Dave Stark
4393
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Posted - 2014.02.23 20:40:00 -
[42] - Quote
Tippia wrote:Dave Stark wrote:that's not what the op was about at all. So you didn't read it, I take it. Let me quote it for you: drummendejef maaktnietuit wrote:most of us know, and don't forget, that Jita gets full from time to time. The gates close then sitting alot of big expensive ships with a more expensive load sitting duck. [GǪ] This makes me wonder, shouldn't it be a good idea to make a player invulnerable when he presses the "take gate" button? That way the ships made for surviving null/lowsec can also survive highsec. (if not autopilotted, duh!) SoGǪ the OP was about the implementation of a hideously idiotic gamebreaker
no, he quite clearly states that the issue is getting stuck on a closed gate.
however instead of discussing it you all decided you'd come in to the thread and say "HRURDURRWORKINGASINTENDEDHURRDURR" or "HURRDOON'TGOTOJITADURRRR" instead of just saying "that's not a suitable solution to the issue".
basically instead of discussing an idea, you just came to **** on a forum poster. nice one guys. |

Dave Stark
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Posted - 2014.02.23 20:45:00 -
[43] - Quote
Kimmi Chan wrote:That's not a suitable solution to the issue.
will admit, that made me smirk. |

Dave Stark
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Posted - 2014.02.23 20:48:00 -
[44] - Quote
Tippia wrote:Dave Stark wrote:no, he quite clearly states that the issue is getting stuck on a closed gate. GǪwhich is an issue that only arises out of sloppiness. To solve this non-issue, he suggests the implementation of a hideously idiotic gamebreaker.
no, that's not how it arises, at all. |

Dave Stark
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Posted - 2014.02.23 20:50:00 -
[45] - Quote
Domanique Altares wrote:Dave Stark wrote: no, he quite clearly states that the issue is getting stuck on a closed gate.
Except that he's not stuck. He could leave and try again later. If he sits there long enough to get ganked, it's his own fault.
unless you warp instantly; you're stuck for an amount of time. anyone with half a brain needs but a few seconds to take advantage of that. an advantage that they wouldn't have if you'd have jumped though instead of being stuck with a silly pop up. |

Dave Stark
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Posted - 2014.02.23 20:55:00 -
[46] - Quote
Domanique Altares wrote:Dave Stark wrote:Tippia wrote:Dave Stark wrote:no, he quite clearly states that the issue is getting stuck on a closed gate. GǪwhich is an issue that only arises out of sloppiness. To solve this non-issue, he suggests the implementation of a hideously idiotic gamebreaker. no, that's not how it arises, at all. Does it arise through voodoo, Dave? Do we hold a dark ritual and summon the avatar of Gatethulhu to strike down innocent industrialists?
i thought you knew how it worked? |

Dave Stark
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Posted - 2014.02.23 20:56:00 -
[47] - Quote
Tippia wrote:Dave Stark wrote:no, that's not how it arises, at all. So how does anyone get stuck on the gate if it he doesn't ignore all the signs showing that it would happen and fails to use the numerous mechanics to work around it? It's all there. There is no reason to get stuck anywhere other than pure sloppiness.
that's kinda the cause of the issue, until you're at the gate you can't tell if it's going to let you in or not as the notification that it's closed only pops up when you're at the gate.... |

Dave Stark
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Posted - 2014.02.23 20:57:00 -
[48] - Quote
Domanique Altares wrote:Dave Stark wrote:Domanique Altares wrote:Dave Stark wrote: no, he quite clearly states that the issue is getting stuck on a closed gate.
Except that he's not stuck. He could leave and try again later. If he sits there long enough to get ganked, it's his own fault. unless you warp instantly; you're stuck for an amount of time. anyone with half a brain needs but a few seconds to take advantage of that. an advantage that they wouldn't have if you'd have jumped though instead of being stuck with a silly pop up. Anyone with the other half of the brain doesn't go to Jita on a Sunday and expect instant entry.
i agree. however back to what i said about 5 pages ago; that doesn't mean we can't improve the system that is already there. |

Dave Stark
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Posted - 2014.02.23 21:03:00 -
[49] - Quote
Tippia wrote:Dave Stark wrote:that's kinda the cause of the issue, until you're at the gate you can't tell if it's going to let you in or not as the notification that it's closed only pops up when you're at the gate.... Sure you can. Just look at the map and act accordingly. Just scan the gate and act accordingly. Just ask in local and act accordingly. Hell, just look in local and act accordingly. If we add in the gankers, just check your online list and act accordingly. Or (to be really creative) skip going into Jita altogether and use all the mechanics in place to do what you need to do at a distance. Just don't be sloppy and just blindly warp to the gate because that sloppiness is the only reason you'll ever get stuck there.
well no, because that doesn't tell you if the gate is open or not. for example, the starmap numbers aren't even remotely accurate, people being sat on the gate because they couldn't jump is no indication if the gate is currently open or not, etc. |

Dave Stark
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Posted - 2014.02.23 21:05:00 -
[50] - Quote
Kimmi Chan wrote:We already CAN improve the system. Stop going to Jita. If more people stop going to Jita, Jita will stop sucking, will stop being capped, will stop being locked.
You have the power Dave Stark - go forth now and do long division!
except, not going to jita isn't improving things at all.
if ccp just put jita on a better server with more hamsters jita will stop sucking, being capped, and being locked. people shouldn't have to avoid parts of the game because the game can't support it's population. |

Dave Stark
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Posted - 2014.02.23 21:05:00 -
[51] - Quote
Tippia wrote:Dave Stark wrote:well no, because that doesn't tell you if the gate is open or not. It tells you more than enough not to be stuck on the gate. GÇ£ProblemGÇ¥ solved. Solution: don't be sloppy.
no, it doesn't. as i just pointed out. |

Dave Stark
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Posted - 2014.02.23 21:13:00 -
[52] - Quote
Kimmi Chan wrote:Dave Stark wrote:Kimmi Chan wrote:We already CAN improve the system. Stop going to Jita. If more people stop going to Jita, Jita will stop sucking, will stop being capped, will stop being locked.
You have the power Dave Stark - go forth now and do long division!
except, not going to jita isn't improving things at all. if ccp just put jita on a better server with more hamsters jita will stop sucking, being capped, and being locked. people shouldn't have to avoid parts of the game because the game can't support it's population. There isn't a better server Dave. Even if there were, we would just hit the cap again and you'd be back here bitching about it again. Welcome to Uselessness - Population: Dave Stark's solution. And people don't have to avoid parts of the game. They can still go to Jita but they have to account for the cap. If they are not accounting for the cap then they are, in the words of Tippia, just being sloppy.
I'm aware there isn't a better server. the very fact there isn't is a pretty good damn reason to actually have a better system than we currently have since there's no alternative other than to have this system. i'm not saying the system is the wrong way to deal with the issue; because it's definitely the right way to deal with the situation. however it could be improved, that's all i'm saying.
no they don't have to; but that's what you're telling them to do. you can account for the cap all you want, but when you can't tell when the gate is open or closed you're going to get stuck on it as the OP pointed out. i mean, i just opened jita local and my star map. the starmap said it had less than 2k players but i looked at local and saw 2130. that means the gate will be closed as the cap is 2125 (iirc). that's not me being sloppy, that's the very simple fact that you can't calculate if the gate is locked or not. |

Dave Stark
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Posted - 2014.02.23 21:14:00 -
[53] - Quote
Tippia wrote:Dave Stark wrote:no, it doesn't. as i just pointed out. Sure it does, unless you're sloppy. You just gave lots of excuses for refusing to use the many many tools at your disposal. Stop being obstinate and put in some effort, and the GǣproblemGǥ goes away entirely. Quote:except, not going to jita isn't improving things at all. GǪaside from improving the ability to get goods in and out of Jita.
yeah, you can't get things in and out of jita if you aren't there to do it. |

Dave Stark
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Posted - 2014.02.23 21:16:00 -
[54] - Quote
Tippia wrote:Dave Stark wrote:yeah, you can't get things in and out of jita if you aren't there to do it. Of course you can. Don't tell me you're that ignorant of game mechanicsGǪ please! 
explain to me, how you can get things in and out of jita without being in jita. please, enlighten me as to how i would do that. |

Dave Stark
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Posted - 2014.02.23 21:19:00 -
[55] - Quote
Tippia wrote:Dave Stark wrote:explain to me, how you can get things in and out of jita without being in jita. please, enlighten me as to how i would do that. Like so or so, according to need. no, i asked how YOU move things if you're not in jita, not how do random third parties you create courier contracts to move things in and out of jita. |

Dave Stark
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Posted - 2014.02.23 21:24:00 -
[56] - Quote
Tippia wrote:Dave Stark wrote:no, i asked how YOU move things if you're not in jita GǪand I showed you: like so or so, according to need. This lets you get things in and out of Jita without being in Jita. Your refusal to use the mechanics at hand is your problem, not a problem with the game.
no, you giving me an answer to a question i didn't ask isn't me refusing to do anything. you're just wrong; it's not easier for you to move things if you're not in jita. being further away from jita doesn't make it easier to get things in or out of jita in any way shape or form. |

Dave Stark
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Posted - 2014.02.23 21:25:00 -
[57] - Quote
Kimmi Chan wrote:Dave Stark wrote:no they don't have to; but that's what you're telling them to do. you can account for the cap all you want, but when you can't tell when the gate is open or closed you're going to get stuck on it as the OP pointed out. i mean, i just opened jita local and my star map. the starmap said it had less than 2k players but i looked at local and saw 2130. that means the gate will be closed as the cap is 2125 (iirc). that's not me being sloppy, that's the very simple fact that you can't calculate if the gate is locked or not. Then always assume that on the weekends, during primetime, the gates will be locked ALWAYS. Because they are locked ALWAYS. It's no different than assuming there is a gate camp on the other side of the gate into LowSec. So you act accordingly. It's no different than assuming there is an Interdiction Bubble at that gate in Null. So you act accordingly. ALWAYS assume that on the weekends, during American and European primetime, those gates are going to be locked and act accordingly. Thus is the problem solved. No fancy new hardware, no more hamsters, no voodoo. Just smart assumptions.
they aren't always locked though. |

Dave Stark
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Posted - 2014.02.23 21:26:00 -
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as much as i enjoy your terrible posting guys, i have work in the morning. sleep well ladies and gents. |

Dave Stark
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Posted - 2014.02.24 18:53:00 -
[59] - Quote
is this thread really still going? and with the same posters? oh dear... |
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